A Wild Trip Through Time
It’s said those who don’t learn from history are doomed to repeat it. So for fans who’ve paid any attention to Sonic the past few years, learning what’s in store for Sonic Generations beyond the trip through nine stages of past and present can understandably rattle the core. Friends to rescue? Missions to tackle? Abilities to equip? Items to collect? Whatever happened to straightforward Sonic gameplay? Shouldn’t this core mechanic be the hallmark of a proper anniversary tribute?
I’m happy to report that based on what I played at New York Comic Con, it is. Both main modern and classic City Escape stages capture the essence of what makes both sides of Sonic great. Little about the experience felt awkward, uncomfortable, or jarring. It is very clear Sega and Sonic Team are putting all their effort toward making this one right, and it shows.
Mixed in with the menacing GUN Truck of Death™, there was plenty of platforming for classic Sonic to tackle in Act 1. Staying ahead of the truck means easier access to the upper routes. But if you’re too slow, you may find your path to the signpost hampered, if you’re not run over to begin with. It’s a nice gimmick that doesn’t interfere with the core classic Sonic values, and balances the sense of speed, platforming, and challenge very well. I even tried my hand at the skateboard power-up, and while it took a little getting used to amid a lack of total concentration–what with having to endure crowds and all–for most it will be both nostalgic and fun. Part of me wanted to see if I could ride it all the way to the end (perhaps there’s a secret achievement in that?) but to no avail.
Modern Sonic’s escape from the city eases off on the platforming and is a bit more of a boost fest than I’d like, but it still provides an overall exhilarating, fun experience. The stage’s opening run is littered with alternate routes for Sonic to skid through. The lead-up to the big truck chase combines the platforming mechanics of Sonic Colors while still making Sonic Adventure fans feel at home. And while you can die during the truck chase, it also managed to be both exciting and boring at the same time. After the initial rush from knowing a giant vehicle with chainsaws is out for blood, the action itself is fairly straightforward and not too taxing until the very end. That’s not to say it’s bad or even average; given Sonic Team’s purpose for this game, it feels appropriate, and aside from an all snowboard grind run (perhaps as a mission?) there is little room for innovation elsewhere.
Very little of the action on either end felt restricted, save for the very end of Act 1 where I felt Sonic’s top speed was achieved too soon. But both Sonics play as I remember, and using the XBOX 360 controller, it was a welcome change from the rather convoluted setup I endured with Sonic Colors for Wii at last year’s Comic Con. (For the record, I reviewed Colors at home using a more traditional controller.)
Between the pleasant experience I had speeding through Green Hill this Summer, and the mediocrity I found with the 3DS demos at NYCC, there’s no question the console version is the better of the two Generations games Sega are planning. The only thing I’m concerned about at this point is whether Sega is trying too hard to throw in as many winks, nods, and references to the blue dude as possible. Done correctly, it stands to be spectacular, but with such a wide variety of fans that need pleasing, I wonder if it may leave certain, less represented groups yearning for more, or in a worst case scenario, be a distraction or outright take away from the core game. And while it is very deliberately a nostalgia trip meant to celebrate the hedgehog’s 20 years in gaming, I do hope in the future mixed gameplay like this becomes the standard in more original settings, much like in Sonic Colors.
Be assured, however, that those concerns are minor, and they shouldn’t lessen what’s shaping up to be an outstanding title. We’re only a couple weeks away from knowing for sure whether Sega can bridge the generational gap, and win back the hearts of not only long scorned veterans, but the general gaming public. From what I not only played but observed in the later days of New York Comic Con, Sonic Generations for the consoles is doing just that.














1st comment
Nice preview
@Tristan Oliver was the 360 version running at 60fps? i would rlly love to know!
Omachi: Looked like 30 to me.
-T
Just finished several runs of the demo, and I have to say both versions feel great, with modern having zero learning curve for anyone who’s played Unleashed HD, and classic feeling more classic than any post-Genesis games that have tried to.
The stages load up quite fast too; I counted a 7 second load time for both stages, a big drop from the 25+ shown in some of the previews.
I’m downloading right now. Dam I cant wait for it to be done!!!!!!!!
Wait, the demo is up in Europe??
>> it feels appropriate, and aside from an all snowboard run (perhaps
perhaps what? the text seems to have been accidentally cut there…
@Knuckles Chaotix
I live the US and the demo is out on the xbox market
hahaha gun truck of death tm
I played the demo of Sonic generations and I don’t know Modern Sonic controls looked pretty sticky to me.
Good preview, Tristan. There’s no doubt that the 360/PS3/PC version will be more well-received than its inferior counterpart on the 3DS.
“I do hope in the future mixed gameplay like this becomes the standard in more original settings, much like in Sonic Colors.”
Hopefully it’ll FINALLY send a message to Sega/Sonic Team that the mixture of the open-world SA1-like sections blended with the speed of Unleashed and the platforming of Colors is what is we want from now on in a modern Sonic game.
Maybe with Generations’s success, we’ll see classic Sonic again in brand new, more quality-based games.
@QueitGuy92
Hopefully it’ll also teach them that less is more… They finally drop all the filler stuff (hubs, blending different genres into the mix), and suddenly people are starting to trust the series. I know I am
So what if its a little shorter, Sonic Colors single player is only about half the length of a standard 3D Sonic title, but I enjoyed myself the entire time.
Now, what other 3D Sonic can we say that for
Yup. It just happens that I can ONLY get the 3DS version..
@Tristan
I have one question
Sega fix the roll speed?
In June demo. If sonic make a roll, he lose speed in green hill loop.
Now… Sonic gain speed?
@Gooch
While I sort of agree with what you said in less being better I actually rather like the hubs.(Save the one in Sonic 06, which was unnecessarily tedious to navigate through)
but then Sonic isn’t my favorite video game series, and alot of other Action/Adventure games I like have hubs in them, if they’re not completely open world.
@Mr. X
Yeah when a hub has a purpose I have no complaints, like Clock Town from Majora’s Mask: every single building can be entered, and they all have either items of interest, or missions that reward you with stuff, like the masks.
In Sonic games though, the hubs have almost no activities to do, and seem to exist only to confuse or stall the progress off the player. They felt more like a cheap way to extend the game to me.
I remember ST saying the hubs in Unleashed were completely optional… Except the weren’t lol
I made a few runs yesterday night on the demo ( my eyes were trying to shut themselves , it was hard to play !! ) and while I’m using the two last weeks before the release to 1000G Sonic The Hedgehog and Sonic Unleashed , the first thing I saw that was a big improvement , was that Sonic is a LOT more fluid then in Unleashed . When I play the day time levels , sometimes when I turn I feel like trying to push a boulder . In the Green Hill demo , it was smooth , Sonic followed my controller in a ” slow but secure ” way , not to fast to get off track , not to slow to hit a wall . I was really happy with that .
It looks like Sega really learned from their mistakes
As for Classic Sonic , the run made me feel at home , with the level being basically the same albeit a few passages in ” semi 3D ” and some new locations in the level . What bothered me though , is the 3D perspective in the background . It tickles my eyes , I don’t know why ! I think I’m too hardcore and prefer the platonic background from the MegaDrive XD . But the blurry effect when you jump or run that comes and goes , was really impressive . It’s SO beautiful ! HD my man ! HD ! Ah and a little location were you get the chance to ” Home Attack ” against 4 badnik before a loop : ENORMOUS FLASH Seaside Hill beginning of level on Gamecube . I was like ” Holy crap i’m having Deja-Vus ” ! Really nice , loved it .
Sonic Generations , as this PERFECT preview tells it , is a ” FU-SION-HA ” of old-new good stuff from Sonic .
I’m sure 100% that EVERYONE will be pleased
Oh and I forgot to mention . As I feared , Omochao gave me a heart attack . And you know what’s worse ? THE FRENCH DUBBING .
My god . I know I’m trolling , but I just CANNOT stand that . And the jump grunts and taunts from Sonic , I had a difficult time hearing them ( 11′ oclock , almost sleeping while playing … ) but I think I am going to call Sega to make them confirm to me that I can change the language of the game … :s
Even now ( more then before ) , French dubbing is really poor .
And I’m French ^^
@Sam
Don’t worry, you can switch dubs and subs to your hearts content.
Thank you Smitty , you just made my day .