Some Things Never Change
When we first showed you that slope glitch from the first Sonic Generations demo, many wrote it off, believing for this game it’s simply not integral to the core Sonic gameplay, or that it would be fixed for the final version.
The problem is that in the second demo released this month, despite other noticeable changes and improvements versus the June copy, it hasn’t gone away. Take a look at what’s jokingly being dubbed a Sonic 4 “Easter Egg” by Youtuber Vandelay16. Not only is the same issue cited in August in plain sight, it’s easily repeated…three more times.
To be fair, for Green Hill, at least, it’s not that big a deal, and judging from our original story, most are willing to let it slide here where they wouldn’t with Sonic 4: Episode I. Whether it or any similar matters become a problem in later stages most haven’t played yet remains to be seen.
Take a look below, and offer your thoughts in the comments.














@pointlessname: some rumors are actually going around saying that Iizuka said you can buy the genesis type physics to play with classic sonic.
@Timothy
This is buy sonic 1 with 7777 points.
And not buy classic physic.
@Timothy I heard he said you could by Sonic 1, this whole physics thing sounds like a misunderstanding to me.
@lucas
This is what Tristan wrote so I’m not pulling this off my rear end:
and there are rumors you actually have to buy improved physics via the in-game shop, I guess I’m a bit surprised to see this being written off as it is.
This happen sometimes in sonic 2 except it looks like hes standing on air.
I don’t care about this. The physics are fucking good in this game, while Sonic 4 failed since the beginning.
@Yurishizu
“Fucking good” is a bit of an exaggeration. “Acceptable” is a much more accurate description.
This kind of stuff makes me sad. I adore Generations and I’m positive I will still buy and enjoy it, despite these issues, but I’m not going to pretend that they aren’t a big deal. I suppose the primary differences between this and Sonic 4 are: a) the momentum/inertia issue that made Sonic 4 feel like I was controlling a brick with legs has been fixed, which was my number one physics complaint and b) This game makes up for it in other ways.
Sonic 4 has almost nothing of value to offer. It wasn’t really any fun. Generations isn’t perfect, and it’s a damn shame that it isn’t, but it’s still fun. It’s still beautiful. It’s still great. Also, it has modern levels that work as well as one could hope, so even if the classic half has shitty physics, we’ve still got plenty of stellar content.
@Timothy:
You may not be pulling it out of your ass, but whoever started the rumor Tristan mentioned probably is. Rumors like that start with someone twisting the truth, so I’m sure they meant you can buy Sonic 1, not decent physics, if they had better physics than what we see here, they’d be in the game now. Furthermore, physics changes like that can easily require level tweaks in many ways you wouldn’t predict until you actually played the stage, so they’d have to have stage tweaks unlockable as well with such a stupid feature like this. And I’m sure they didn’t do that.
I just played the demo again to try this, it’s surprisingly hard, unless I just suck. Anyone else tried it?
i’m in the u.s and it’s the 25th and there is no sonic generations demo at all wtf is up with that damn you SEGA!
I could care less. I’m not going to rant about something that really doesn’t seem to affect the gameplay, imo.
LOL THAT SLAPS ME ON THE KNEE. This is just funny.
Haven’t been able to reproduce this.
Also, as an aside, this was just a joke by Sonic Retro, why post this as news Tristan? Honest to god inquiry, not calling you out, your site, you decide what gets posted.
Was this a joke or not? I’m confused.
Either way I don’t really care. I’m not letting a small issue ruin this game.
I think it’s being presented as a joke, in much the same way a lot of the physics anomalies from Sonic 4 last year were similarly presented.
That doesn’t mean it’s not something that can be mimicked in-game, though.
Sonic Retro’s presenting it as a joke because they don’t want to be perceived as the worst of the purist fans anymore, I gather. They’re hanging a veil of constructiveness meant to shroud their rather destructive past (Sonic 4 controversies, etc.) We don’t have that problem here, so we can afford to take a look at something like this in this manner. We all have good heads on our shoulders, so you can decide whether you think it’s a joke or something of concern despite anything I say.
-T
I will accept this as a “big deal” If anyone can provide me with the slightest instance of how this will effect your game play experience.
We’ve all played the demo (multiple times, I’d wager), and obviously it didn’t come up for you there. So why is it that someone goes out of their way to replicate an anomaly that it becomes of concern.
So, has this video been torn to shreds on the YouTube comments yet? I’d look myself, but I fear of having an aneurism out of observing such stupidity.
X: If it is a problem, I think that will be for the later levels to determine. And I’m not trying to say it is a problem, and I’ll even go one more: I never found Sonic 4′s physics and gameplay quirks to be an issue in my course of normal gameplay as I never tried to find them in-game, while many others did. Whereas with Sonic 4 we had a good look at almost everything before the game’s launch, that’s not quite the case with Generations, so we may not know until after the game’s launch. Most of us have only played one level.
Do I think it’s a dealbreaker? No. Are there folks out there who take issue with something like this? You bet. I do think there’s something to be said for why so many are taking this so lightly versus Sonic 4, though what it is I’m not certain yet. Maybe we’ve become less particular fans?
-T
Really? ‘Cmon, it’s an easy fix. I just recently developed an algorithm where, say your speed is less than a value and your slope is greater than 45 degrees, the character just backtracks down the hill. It’s the player’s own fault if they can’t get enough speed. This isn’t Sonic 1; he’s got spindash.
I was one of the people that never came across the Sonic 4 glitches, myself. I think most people were probably the same but just liked to grasp at straws to justify their argument. I do agree that anyone that lets it slide here, and not in Sonic 4 is an asshole, but I think in Sonic 4 the trigger method was more extreme. i.e. in Sonic 4 you could saunter up a wall and just stop. Whereas here, it is more of a delayed reaction to breaking at high-speed.
As far as using uncommon glitches to bolster some delusional meter-stick of quality though, classic fans really take the cake.
Frankly, I fell through the floor more times in Sonic 2 than I ever stopped on a wall in Sonic 4.
@x
Interesting how people can stand on the wall in Sonic 4. I never came across that myself; the Generations issue looks more severe than anything I ever came across. Sonic 4 is fun if one treats it as a game, not a classic throwback.
@A
If you didn’t come across it in Sonic 4, I can pretty much guarantee you won’t come across it in Generations.
Hmm, well, I haven’t been able to produce it again after about 10 minutes of trying to.
So, I’m going to write this off as a serious glitch and more a “if you look for this, it’ll be there”, seemingly nobody will walk into this in a normal playthrough.
I’ve actually TRIED to stand on the wall in Sonic 4… and failed. So I gave up.
But who cares about the Sonic 4 complaints?
First it was mostly a positive game and was 1/3 games that year that supposedly made 2010 so great for Sonic.
Then it was bothersome to a FEW people who said they just couldn’t take the physics but it wasn’t really anything that stopped the majority.
Then those few people started ranting over and over and forcefully saying that anyone who liked it “liked crap” (where anyone who liked it could easily say those who don’t like it just “don’t like good games”, same irrational argument)
Now ppl act like the game is infamous for something that doesn’t actually ruin a well-designed game.
In Generations it’s even more forgivable because despite this little glitch, the rest of the gameplay itself is actually improved from Sonic 4, making this glitch even HARDER to interrupt normal gameplay. I mean really, it’s near impossible to make a 100% glitch-free game. Sonic 1 and SA2 had more glitches than this. Both considered amazing Sonic titles. lol
There. Mystery solved. I’m a genius. :3
@X
The thing is, perhaps this ONE instance of wall-standing isn’t a big deal, but it represents a larger problem. The physics in this game are passable, but they’re still not very good. Rolling is literally worthless because its physics are so bad. Other issues like scripted ramps and things are also examples of lazy programming and they truly do negatively impact the experience. It’s not game-breaking, necessarily, but it’s still an issue. If this were just one isolated glitch, then it wouldn’t be a big deal at all… but it’s not. It’s just one more piece of evidence that this game’s “physics” are still pretty sloppy.
Thankfully, the rest of this game’s strengths more than make up for it.
@Why tell you my name
The XBLA demo is available for everyone now (I downloaded it this morning), and the PSN store has been updated and they have the demo.
And for the record, I never gave a fuck about THIS particular glitch in Sonic 4. It was the fact that you had to be holding forward at all times that REALLY bugged me.
I find it hard to get upset over a glitch someone had to point its existance out to me because I didn’t know they were in the game.
Why anyone would stop completely on an upward slope is beyond me.
@Ceejus
We all know how mucjh of a Sonic 4 purist yu are and like to fap to it whenever you get the chance. So shut it, we already know how bad you come out in this.
lol I don’t care about that, I’m convinced enought to buy the game
Uh… I dunno how this is gonna affect my gameplay… because the rest of the physics to ACTUALLY PLAY is really good. You can take the slope thing as part of the whole “remembering Sonic’s history” idea….
Well, at least he seems to fall down after a few seconds. Unless thats the player doing that. You have to remember this guy is LOOKING for this glitch. xD Im not worried about it at all. if it’s not a predominate problem in the entire game then its fine with me. The rest of it still plays amazing.
I cannot deny that the sudden cut to Splash Hill music made me laugh, though.
Why this is a big deal and deserves to be treated as such:
Because there is no shortage of fan games with solid, Genesis/Megadrive like physics
whereas Dimps/Sonic Team has spent years failing to replicate a system that ONE GUY (Yuji Naka) created in the early 90′s. The fact that this glitch occurs while playing the much-touted “Classic Sonic” portion of the game proves that Dimps either can’t be bothered or is, frankly, too incompetent to fix a flaw that’s been in their code since Sonic Rush.
But they are not so incompetent; at least, they shouldn’t be. This is the same company that was behind the Advance series, where the physics system was far more similar to Naka’s and there were no slope “anomalies”. Meanwhile while they are getting paid to produce and end product pleasing to long-time Sonic diehards, fans like Christian Whitehead a much better job at replicating the “feel” of classic Sonic (and without having to borrow code from the Genesis games, either).
@Matt
You actually think this is Dimps’s doing? They’re not even involved with the console version. You think Dimps’s are the ones doing all the wrong in every Sonic game they’re involved in?
@Stephan
If you take out the part about the Advance games and replace “Dimps” with “Sonic Team”, he still has an extremely valid point.
@ Stephan
I was under the impression that since Naka left “Sonic Team” was no longer representative of an actual development team. All that’s left of the team from the late Genesis/Saturn/Dreamcast era is Takashi Iizuka and Jun Senoue, anyway.
@Matt
So since the current Sonic Team isn’t the “original” team you’re just going to pretend they don’t exist and start randomly attributing their work to Dimps?