CVG: 7.5 / 10 for Sonic Generations

CVG: 7.5 / 10 for Sonic Generations

by October 31, 2011

“There’s too much going on for the game to deal with”

Computer and Video Games’s Jon Blyth has apparently docked down Sonic Generations a couple notches for one most unexpected reason–the visuals.

Blyth gives Generations for consoles a 7.5 out of 10 almost exclusively due to matters surrounding what you see–be it the frame rate not being “much smoother,” in his words, or being “difficult to look at,” predominantly in the 2D classic Sonic stages.  Blyth explains his position:

People have a go at RAGE for sacrificing too much at the altar of sixty frames per second – but if there’s any game that needs to be a slick and greasy as possible, it’s Sonic. The reason for the immortality that possessing rings gives you in Sonic always felt like an apology for the potential for cruel and crafty deaths. After all, part of the Sonic experience is that you’re travelling too fast to really be able to react properly, and part of avoiding the spikes is to know they’re coming in advance.