No homing attacking here
With the release of the console version of Sonic Generations taking all the limelight over the past week, it’s no surprise that we’ve forgotten that the 3DS version is coming later this month. With few gameplay videos shown outside of trailers thus far, WounChannel once again provides the goods. This time, a playthrough of Classic Sonic’s Green Hill Zone.
As far as impressions go, one word will come to mind: short. The level is really, really short. Even though the impressions of Mushroom Hill seemed to suggest that the Classic levels were 1:1 recreations of the originals, Green Hill Zone on Sonic 1 was never as short as the footage in the video.
That aside, everything looks to be shaping up nicely from what we have seen. No homing attack, accurate physics – make sure to stay tuned on this one. You can check out the playthrough here.














Green Hill was always short. It’s just been made shorter thanks to the spin dash.
“it’s no surprise that we’ve forgotten that the 3DS version is coming later this month.”
you may have but alot of us haven’t
“As far as impressions go, one word will come to mind: short. The level is really, really short. ”
that is really nitpicky, controversy here we go….
“No homing attack”
Its been revealed that C.Sonic learns it later in the game. No surprise that its not there now.
What Wonchop said.
I saw act 1. and think that the person just speed through it. I on the other hand would try to beat every badnik and take other paths other than the straight path. Green hill like wonchop said was short in the original as well.
http://www.youtube.com/watch?v=1zMHaHPXqqg
I present the TSSZ people with this video. It the original Green hill zone the video is 1 minute long. But it is a speed run that is done in a mere 25 seconds. Just like it done in Generations 3ds. So that shouldn’t be something that has to be spammed in all the comments.
@Wonchop
Agreed.
Either you haven’t played Sonic 1 in months or you are biased against the 3DS version. GHZ act 1 has always been this short.
It’s probably okay. Don’t get mad at him for saying that it’s short. It is a recreation, he only stated his impressions (key word) that it seemed shorter. That’s because of the spin dash, obviously. In fact, if one played a copy of the original that had the spin dash, they could probably make it in less than the time it took for this video. Just some things to think about.
@A: that video I posted shows a speed run of 25 seconds and that the original Green Hill that didn’t have the spin dash as an option for sonic
No homing attack… might be worth buying now.
@Killer Bunney!
Wow. Haha. -Really-? Why on earth would you let the mere presence of an -optional- feature keep you from playing a fun game? Good grief, it’s just a videogame, hahaha. Stop being so stuck-up about things like that and just play the damn thing when it comes out and be -happy-. :b Games = Entertainment, not serious business.
The only reason why C.Sonic doesnt have the Homing Attack is because no shit. He unlocks it around Dreamcast or Modern Era. ”No homing attack… might be worth buying now.
Wow. Just Wow The Console version has it and its good. But the 3DS Has it and its not worth buying.
Shade, let him spam it, as a matter of fact let everyone spam that all they want is to troll on people who like the 3ds version or their ignorant for having a narrow mind. Plus it make the 3ds version better remember.
So the 3DS version has three classic era, two dreamcast era, and two modern era zones? That seems a little strange to me.
@ raymanfan1: three classic era, two dreamcast era, two modern era = 7 levels.
7 levels + 7 chaos emeralds = the sole purpose of the special stages.
@Raymanfan1
The game is shorter in terms of stages, I think it was mainly due to time constraints on Sonic Team and DIMPS part as well as having to work on a completely new console for the first time. It is a tad disappointing. The bosses included are also cool but there could have been more of them. However, it is important to note that Sonic Team and DIMPS have compensated for these shortcomings (which is understandable considering that they had to start work on this version later) through the addition of local and online multiplayer as well as StreetPass features and the ability to unlock 100 missions (listening to the Sonic Generations console soundtrack and finding remixes of handheld stages, I’m willing to bet that some of those stages can be unlockable in the 3DS version).
Timothy, stop acting like such a prick to everyone who doesn’t like this version.
If they think it’s crappy, they think it’s crappy, nothing you can do about.
So just stop and understand that not everyone likes the 3DS version.
@ AM: OR the decision was made to have special stages that hold the 7 chaos emeralds so to match that they use 7 STAGES.
@ AM (again): The bosses could have been more on the console version as well so that can’t be used as an arguement
@timothy
The console version managed to get around the 7 Chaos Emeralds = 7 Stages dillema, why couldn’t DIMPS?
@Raymanfan1:
Alot of reviewers have complained about the “way” to obtain the Chaos Emeralds, they also wanted to have special stages to play through. heres a better question: Why do some people think that because DIMPS is programming this thing that they are in charge of the level selection, number of stages, and any other decision that doesn’t have to do with programming?
@Tony
So it’s been confirmed in the console version, but not yet in the handheld version. And just because there one thing that he doesn’t like but you do, doesn’t give you the right to insult him for it. And as you already showed, Gaming=SERIOUS BUSINESS. Deal with it!
Exactly Timothy and some other things to clear up confusion
1. It doesnt have graphical limits for Sonic Heroes and Sonic 06.
2. 7 levels is 7 Chaos Emeralds.
3. The 3DS Has friends in the game they’re just unlocked different than the console version.
4. 11 more days and this game will be in all of you haters faces
They still have modern Eggman for the signpost…..
@ shade: I don’t get what you mean by the 3ds not having graphical limits for Heroes. I can understand for 06. But The special stages are pulled directly from Heroes and they look great, if it can handle unleashed then I believe it can handle a Heroes level. Plus Egg Emperor could be a possiblitiy for the dreamcast boss.
And I agree with your other statements
@ Ananze: So… if that’s a game breaking decision for someone then that’s pretty sad.
@ushroM
“Gaming= SERIOUS BUSINESS. Deal with it!”
The truth right here.
Oh come one. Bottom line, get it if you want. Don’t get it if you don’t want. No questions asked!
@Timothy, Yeaa.. Idk why a Heroes level wasnt chosen either. They probably wanted to stick with the 1st stage history thing but chose Seaside hill long time before. And again i think it had something to do with the Hub worlds for the 3ds version.
>still has Modern Robotnik
For Fuck’s sake Dimps, seriously.
@ Pop: It fine that people don’t like it, but some of the reasons they use to say they don’t like it is VERY stupid
examples:
” Classic Sonic has the homing attack, kill the 3DS verison” yet it was revealed for the console and these were the comment ” It fine that Classic Sonic has the homing attack”
” Modern Eggman is on the sign post, 3DS suck now”
” 7 Levels why only 7 levels dimps, not buy it now”
have a better argument to disliking the game then it would be acceptable
@ushroM
lol
@timothy
I agree 105%.
I swear i cant stand 3DS Haters. Their just mad we got better stages.
Lol When i went on youtube this morning everyone was saying Fuck City Escape we need Radical Highway !
When i looked over some Screenshots of the 3DS version with my 3DS i said this is Sexy as hell. Dont hate the game if you cant afford it.
1. Sonic Generations 3DS has homing attack. ”Fuck Dimps. This game is ass.
2. Console has Homing Attack. ”Zomg this is the best day ever !!”
That goes to show you how bad trolls fail. Who the fuck compares the 3DS Version to a Console.
^ The difference there is that the HA for consoles is confirmed to be COMPLETELY optional, so nobody is complaining there. There are still complains for the 3DS versions because it’s not been confirmed yet.
3DS ver. Sucks because Modern Sonic is in 2D
@ushroM:
Nintendo power said that Classic Sonic eventually learns the homing attack so its not like it get the move right off the bat. Even at that I certain that it is completely optional as well.
@AshuraSenku Same old troll comment that has been used since E3. Try Harder, failed troll 2/10
@Haru
Cry some moar
Tristan, methinks thous dost remember the length of Green Hill act 1 too lengthy
“The original was short, so this one should be short.”
What kind of bullshit excuse is that? These are supposed to be RECREATIONS of the levels. So yes, I expected a level longer than 30 seconds. The console version got longer recreated levels, why can’t the 3DS version do the same?
Yeaa homing attack was confirmed in Nintendo Power about a week ago.
@AshuraSenku Try harder brah. Modern sonic switches screen positions almost every 4 seconds in his gameplay, and at the end of his stages he has a big 3D Section, like building running, large rail grind, totem pole.
@lolwut U MAD? nah jk
Too bad, level is so short! Sonic 1 ghz was short, but that was 20years ago! The 3ds will only have 7 zones, it should have had longer acts…
The 3DS is doing some interesting things, though. Remember that JP trailer that showed Apotos? It showed a rail-switching section for modern Sonic in Tropical Resort where he had to dodge falling meteors… you won’t find that in the original.
Looks too damn automatic and short. Come on, the 3DS is a powerful enough console to give us something better than a full 2D gameplay. It could easily handle games like Sonic Adventure 1 & 2, or Heroes. Plus we already had enough of Rush gameplay, time to move to something else…
There was a screenshot of the 3DS version where someone showed ff the S-Rank times: This person got a little under 1 minute for Green Hill Modern and 36 seconds for Green Hill Classic. I knew they’d be short when I saw that.