Inside the Mind of Kazuyuki Hoshino
On Monday evening, without saying much on their blog about its widely publicized released for PSN, Sega instead released a developer diary to plug the upcoming re-release of Sonic CD.
The video clip, which is relayed below, focuses on art director Kazuyuki Hoshino and the work he contributed to the game. Hoshino goes into a fair bit of artistic and philosophical detail behind both Metal Sonic and Amy Rose’s roles as characters, as well as the general design behind stages, boss machines, and Sonic himself.
If you’re an art student or fan art aficionado, this is well worth your time. Take a look. That aside, Sega continues to remain coy and claim nothing’s official yet about Sonic CD‘s release–even as the year continues to dwindle. So, either Sega gave Sony a tentative date too early, or the company is taking a page out of its Sonic 4 book and will play games until the very last minute. We’ll find out which one it is soon enough.














SWEET!!! I really enjoyed this!
But can somebody PLEASE tell me what song is playing at 1:35 in the video!?
I hear it alot and I know SOOO many Sonic songs but I can’t remember for the life of me what one that is!
Just saw this awhile ago on Sonic Stadium. This was amazing and I can’t wait for more developer diaries.
Also Tristan, you wrote SEGA “game” Sony instead of “gave”.
@SonicGo! Metallic Madness (Good Future – JP version)
@SonicGo!: Isn’t it Metallic Madness – Good Future (JP Version)?
Can’t wait. I just wish they could’ve added something new with it.
@Ee
Like a playable Tails?
Ahhh yet another great history lesson…I know when I hit 60 I’ll be watching documentaries on the history channel about these games while I sit in a rocking chair LOL. Sad life none the less but fun more over.
Finally a documentary where they show something we didn’t already know.
Does He collects rocks or something?
Awesome!
really…
Sega give attention for classic sonic finally. (In generations, Sega beggins).
I want more core games, and no more stupid adventure or unleashed gameplay.
Only level design based with original classic gameplay =)
^ *sigh.
Lucas, how would you feel if SEGA made 16-bit Sonic games again?
@Ricardo I think it would be pretty great, aesthetically speaking. There is still a strong market for retro gaming. Sonic, Ristar, Ecco, Streets of Rage, plenty of SEGA games could use a comeback using the pixelated graphics they are best known with.
That sigh of yours is pretty skeptical, I must say. Care to elaborate?
Very cool featurette. It’s amazing how the art looks as if it was just drawn yesterday…
@’XaDos and Blue Wisp
Thank you guys sooo much!