Lycett Explains Bike Removal from ASR Transformed

Lycett Explains Bike Removal from ASR Transformed

by August 3, 2012

“Balancing a Game is Hard”

Amid what reveals there have been for Sonic & All-Stars Racing Transformed, you may have noticed a lack of something prevalent in the first ASR: Bikes.

They’re not coming back in the sequel, and in chatting with members of the SSMB, Sumo Digital Executive Producer Steve Lycett says there is are good reasons for it.

“Bikes are out for a couple of reasons,” Lycett said.  “First to reduce the advantage they had last time of being able to squeeze through tight gaps and be hard to hit with non-homing weapons. This is especially important when it comes to the air sections as there is plenty of free space.  Second, the whole transformation aspect requires vehicles to have a certain volume, so we’ve got places to store and hide wings.”

In all, balance is behind the removal.  In fact, Lycett suggests one last minute call by Sumo’s design team with the original ASR helped push those bikes out of whack.

“Balancing a game is HARD. Especially when you’ve got multiple characters, varying sizes, stats that differ and more. Especially when the design team add wheelie boosts to bikes at the last minute and you don’t get time to tune them properly,” Lycett said.