“Nintendo was a strong, cooperative partner”
In an interview with Polygon’s Michael McWhertor, Platinum Games director Atsushi Inaba says Nintendo’s support was instrumental in reviving what was originally reported as a dead effort to bring Bayonetta 2 to fruition.
“We were looking for a partner to create Bayonetta 2 and Nintendo was a strong, cooperative partner that was willing to create and grow Bayonetta 2 together,” Inaba said. “As a result the platform became the Wii U.”
As previously reported, Bayonetta 2 was announced at last week’s Wii U press conference as an exclusive for the system, with Nintendo acting as publisher. Sega will serve in an advisory role. Significant backlash has since developed regarding console exclusivity, but Inaba’s remarks cement the idea that, despite his disclosure in the interview that Platinum Games develops “basic framework” of its games on PC first, Bayonetta 2 will remain on Wii U alone.
“Would Bayonetta 2 not exist without Nintendo? The answer is yes,” Inaba said.
The bottom line: If you want to play the sequel, budget out some money for a Wii U, at least down the road. No timetable has been given for the sequel’s development and release.