Platinum Director: PS3 Bayonetta “Our Biggest Failure”

Platinum Director: PS3 Bayonetta “Our Biggest Failure”

by September 25, 2012

This is Why We Can’t Have Nice Things

Disappointed fans of Bayonetta still reeling from the recent announcement of its sequel becoming a Wii U exclusive can tack one more item onto their trail of tears.  In an interview with Edge magazine planned for their upcoming issue, Platinum Games director Atsushi Inaba reveals his belief that the original Playstation 3 version was, in his words, the team’s “biggest failure.”

“At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn’t,” Inaba said. “But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.”

Bayonetta for the PS3, which had been handled mostly by Sega instead of Platinum, suffered some problems, mainly with framerate and loading times.  Inaba said nothing of the game’s XBOX 360 version.  While both were held to generally critical acclaim, neither copy sold that well in stores.  Inaba has stated in a previous interview a sequel would never have been possible had Nintendo not come to the rescue and acted as publisher.

“It wasn’t a failure for nothing,” Inaba continued in this latest interview.   “We learned that we needed to take responsibility for everything. [….] We learned, so it wasn’t a pointless failure, but it was a failure nonetheless.”

No public timetable has been set for Bayonetta 2‘s development or release.