Sonic The Fighters Adds Playable Metal Sonic, Eggman, Honey
This evening, Sega of Japan released a three minute trailer promoting the five arcade titles the company plans to re-release on XBOX Live and PSN.
The titles, dubbed the Model2 Collection, include Sonic the Fighters, Virtua Fighter 2, Fighting Vipers, Virtua Striker, and Virtual On. The first three in that batch look to be coming later this year in Japan for 800 MSP each, or the US equivalent of $10 on PSN.
Of note, these editions appear to be faithful re-creations as seen in the original Model 2 hardware, with a few additions. In the case of Sonic the Fighters, those additions are what appear to be Metal Sonic, Dr. Eggman, and Honey the Cat to the roster, presumably playable. It would be the first time that’s happened for the game. In all cases, there appears to be an online component, so get ready to challenge players around the world.
A website has also opened for the collection, and it’s there we found the selection of screenshots for Fighters, Vipers, and VF2. They are in the gallery below, after the trailer. These games will almost certainly come stateside, it’s just a matter of when. We’ll keep you up to date on further developments.























Was anyone else wanting to see Fighters Megamix in this? I thought it was the best 3D fighter the Saturn had to offer.
huh so robotnik, metal sonic, and honey are playable in sonic the fighters? plus online? i might just get it.
maybe honey will get into a modern game somehow now lol
@Sonic101: I am into playing as Honey myself, but Bean, Bark and Fang were also in Sonic the Fighters, and they all have yet to be in a modern Sonic game (minus the cameos in Sonic Generations). I doubt just because Honey is playable this time, she will get into a modern Sonic game that easily.
Sweetness.
THIS is how you do a port SEGA. SA2HD wasn’t it.
@Sonic101
If Honey is any modern game, it should be in Fighting Vipers 3.
All these are more than likely emulated. That’s why they were able to add the network capabilities to the game. The game already kinda had network programming with being able to link up with another Model 2 system to play system link. Emulation is pretty much redirecting code to work with current hardware. Since it’s probably emulated, it’s code running within the emulation code. Since the game already had system link software, it just redirects that code to work with code built in the emulation software to connect to Xbox Live/PSN. That’s why SA2 didn’t have network capabilities. One, it was emulated, it was a direct port. Two, It didn’t have built in network code to begin with; and three, the game was coded to only render split screen for multiplayer. It was just a quick buck for Sega. They are just trying to maximize their profits. The longer their staff works on such code, the more money they have to dish out to pay these employees. Apparently it wasn’t worth to them for the extra effort. That would have meant less profit in their pockets.