Is Our First Look at the Next Sonic A Few Days Away?
There have been rumors circulating elsewhere about a new Sonic game slated to be announced next month. That there is a new Sonic in the works should be no surprise, and even the idea of it being announced around now or early Spring shouldn’t be a shock; it has been Sega’s M.O. the past few years.
But with these rumors circulating comes a piece from the Russian Sonic Scene website that offers details of an upcoming Internet livestream on Saturday for most of our readers. The livestream, according to the report, will include guests such as Takashi Iizuka, Kazuyuki Hoshino, Tadashi Takezaki, and Jun Senoue, translated in the article as Jun Segami. All four individuals have had their hands in recent Sonic titles. It appears to be a 90 minute chunk of time.
Here’s the catch–we have learned this is part of a broader Sega effort, where multiple franchises and representatives will be on the live stream over a period of 24 hours straight. Those franchises include Yakuza, Phantasy Star Online 2, Project Diva, Puyo Puyo and other Japan-specific franchises. You can see the full schedule here and bookmark the livestream link, which is here.
We don’t anticipate that every single franchise is going to drop a bomb during this event; it is more likely this could be a celebration of Sega’s strongest works, and how that will play out is anyone’s guess. Still, with 90 minutes to presumably fill on the stream, there is a decent chance something significant will come out of the stream. The stream begins at 2AM Sunday in Japan, which is Noon ET Saturday and 9AM Pacific in North America, and 5PM in the UK. Our team will monitor developments over the weekend, but for the moment, keep your hype in check.














@SSJ
I know at least Tails got his feet drawn in a piece of artwork for Sonic Adventure that shows him in sandals. But others? When?
As to this rumor, if it heralds a new Sonic game, I hope they’ll actually put some effort into the handheld versions (specifically the 3DS version). I’ve had enough of the Dimps ports and Sonic Team should take matters into their own hands. I don’t own a Wii U, PS3, Vita, or Xbox 360, which may present an issue getting the console game.
Are there any accomplished Japanese translators in the community who be watching? *Hint, hint*
YESSS!!! oh sorry hype in check…mostly
@Ricardo
Really? Your going to use falling on spikes and dying a reason as to why you personally think the original Sonic the Hedgehog is bad/wrong?
That is exactly what is wrong with most games today. That they AREN’T hard enough, that they hold your hand. That you “fall in spikes” and you don’t die. I would love to see you or anyone else fall into a spike pit and be a’okay lol.
I did mean the 2D/3D, but then again he also mentioned that they would be putting the series through another change after the anniversary game (Generations). Also the general consensus from reviewers and gamers alike was that the friends were rubbish which is why they got removed and we got all these Sonic-only games.
P.S I’m not arguing with you in this post or the last, simply pointing out things and discussing a topic with you. Perhaps debating, but not arguing. Arguing generally stems from negativity or hostility and i have neither towards you
@Dante: “Sonic Propel”. Sonic: I sell propane and propane accessories.
In other news, Sonic Adventure 2 is ranked #2 on US-PSN.
That is kinda hard to ignore, just saiyan. I’m indifferent on SA3, but I would love another game with the gameplay of SA1, and the atmosphere of Sonic Colors.
@Tenko – I see your point, and sorry for getting all up in your face.
As long as it’s the same team that did Generations and Colors, I think it’ll be in good hands. They can call it Sonic and the Neverending Emo Journey for all I care as long as the gameplay and design is as solid or better as Generations. Although in that case I’d definitely be skipping cutscenes.
@Ricardo
He called a hoax a hoax how does that change anything?
@Tenko
You have to really dig to find glaring problems with the originals, while in Adventures it’s inevitable that you’re either going to clip through the ground or throw your controller in disgust after getting fed up with the boring chore of non Sonic gameplay that serves as pretty blatant filler.
I’ve seen “what happened to all the dialogue in the levels bring it back” plenty over the past couple years, it’s a good example of the stockholm syndrome certain people developed during the dark days of Sonic
@Viking ZX
The danger is that instead of building on and further polishing the Unleashed design they throw in a bunch of stuff that doesn’t gel with it to appeal a bunch of fans who didn’t learn they’re lesson after Sonic 4 (be careful what you wish for), the Colors/Generations quality stuff is buried under 75% unrelated fluff.
I would love to see both Marine and Shade make regular appearances in the series.
@SSJ,
We don’t care, tbh. Nearly all of the Sonic fans love the Adventure series, and you heavily overemphasized the glitches.
Between the different playstlyes, wider, more interactive levels, and interesting stories, the Adventure games were a blast. I’m not sure why you have the urge to argue with that.
@SSJSonicXX14
I must admit i did enjoy the idle banter between the characters in Heroes, it gave the game a bit more..i dunno..atmosphere or life or something. Man some of the lines were bad tho hahaha.
I just don’t personally like the over the top trying to be serious or dark stories they have done in the past. I don’t mind the game having story (even though arguably the best Sonic games didn’t have a huge emphasis on it beyond Sonic stopping Eggman from doing something evil), it just comes off as so forced and works against the game more than for it. The newer games with the lighter stories have gone down far better with the general public and the reviewers etc than any of the ones before them. Same goes for quite a lot of things they have tweaked since the started to concentrate on just Sonic to refine the experience. Like the whole 2D/3D gameplay etc. While they are on an upward trend with reviews and sales and positive feedback i just don’t see it as smart to go ditching most of that for another serious story, fully 3D adventure’ish game with umpteen characters in it. Lest they just crap all over the continuing upward trend and go back to square one.
Izuka pretty much said as much when he keeps going on about refining the series and concentrating on the main character of the entire series first before branching out again and even then taking it slow. I haven’t often agreed with decisions and things Sonic Team have done in the last few years, but doing this has been positive and i couldn’t agree with this method more, the results have been speaking for themselves. The only people that seem upset over it are the ones that grew up with or prefered the fully 3D games and the adventure style, or playing as multiple characters. I’m content to just wait it out and see where this “refining” takes us, cause so far its on the up and up.
@Tekno: I agree that the level of difficulty in games has gone from interestingly challenging to downright dull and childish over the years, and yet I had a lot more fun as a child when the older stock of games of the 16-bit era were more difficult. Ecco the Dolphin still serves as a prime example of what required me to use my head to manage the character’s air and health and use my reflexives to defeat enemies in order to beat the game, and it was not like someone holding me by the hand every step of the way giving me hints and trying to make sure I did not lose. There also others, such as a Spiderman, QuackShot and Mickey Mania, that also were similarly challenging and engaging for me.
Returning to this day and age of 3D gaming giants, Sonic Generations, on the other hand, is o easy that I feel like it is all about a full impact g-forces, eye-catching, jaw-dropping experience than anything else, but it does scale much better in difficulty meaning that I can work to earn in-game achievements and easter eggs while still keeping it simple enough for a 7 year old. But that is beside the point because I can readily see how the game market is less and less interested in making something truly challenging and more and more preoccupied with something that will instantly entertain someone without an effort on their part and so sell a quick million. That is where a lot of games fail for me in the modern era, except a few in the Sonic franchise such as Sonic Adventure 2 and a couple others not worth mentioning here.
Sonic Team Summit-a-go-go.
I hope the next Sonic is announced.
I know I´m nearly alone here on that, but I would love a new Puyo Puyo announcement a lot more over a new Sonic one… Specially if the game is as good as the 20th Anniversary one.
If we can have a new Sonic and a new Puyo Puyo, that would be totally awesome, of course
Well, the rumors are that it’ll include the same kind of gameplay as Sonic Unleashed/Generations/Colors, but you’ll get to play other characters (existing characters not new characters). What I’d personally love to see from SEGA (eventually) is an open-world Sonic game. Previous games have had “hub worlds,” but they’ve never been true open-world games. Honestly, I don’t think it would be that difficult. Plus it would just be fun way to explore Sonic’s world in a way we really haven’t seen before. That being said, I can’t wait to hear what they do with the next Sonic game. Feb. 2nd can’t come fast enough…
Am I the only one that still wants Sonic X-Treme? Not the same gameplay as the cancelled game (because it looked horrid!) but just the name…I would be PUMPED!
@Jmack:
Not alone, perhaps we want it differently, but under the same name:
For example, I would want it either as the next Classic 2D game, or a Classic-Adventure-style game. (The important word here is classic because I want it with the old designs, Fang the Sniper, Tiara Bobowski, and the rest of the cast back then.)
@Ecchi
YEAH! Like the name alone would have me crazy hyped! Idk maybe the game could have multiple sandbox type of hub-worlds in the same design as Sonic X-Treme’s levels (like the round effect thing you know?) but have the regular stages be like Colors/Generations style.
Ooh, this should be good.