“90’s Arcade Racer” meets goal, nabs publisher

“90’s Arcade Racer” meets goal, nabs publisher

by February 12, 2013

Six platforms guaranteed for release

Pelikan13’s “90’s Arcade Racer” promised a return to classic Sega games like Virtua Racing, Daytona USA, and SCUD Racer. And as the Kickstarter clock counts down on the final week, not only has the project met its £10,000 goal, but it has managed to pick up a publisher, as well: Nicalis.

Nicalis was founded in 2007 by former IGN employee Tyrone Rodriguez – the company’s first big acquisition being publishing Cave Story+ for WiiWare, DS, 3DS and PC. Nicalis has gone on to publish games like NightSky, and now, Arcade Racer:

Hello!

My name is Tyrone Rodriguez. I’m with Nicalis, Inc. You may or may not have heard of Nicalis, but we’ve worked with other talented developers on games like Cave Story, VVVVVV, NightSky and 1001 Spikes.

We’re working with Anthony on The ‘90s Arcade Racer. Our collaboration will allow him to realize his vision of the game and make sure that he has the necessary Unity programming and design help he needs so that he can concentrate on art and other aspects. On our end, we’ll be working on the Unity programming, physics, tuning and general design and production of the game.

I grew up playing arcade games and the racing genre has always been one of my favorites. I worked for a now-dead magazine called Tips&Tricks when Sega was at the top of its game in terms of hardware and racing games; being part of a magazine where we were supposed to be pros at games, I ended up spending a lot of time playing Virtua Racing, Daytona, Super GT (Scud Race outside the US), Daytona 2 and basically every other Sega racer (even the weird ones like Moto Raider).

For anyone asking about the physics, both Anthony and I know what arcade racers should feel like. I also have experience with racing games and actual track experience; I worked on The Fast and the Furious Tokyo Drift (PS2, PSP), designing its drift physics. and have over 100 hours of real-world track time (open-wheel, street and race cars). Anthony and I won’t stop until we get the tuning just right.

Oh, by the way, we’ll be publishing the game on Wii U eShop, too.

Not everyone has taken this as good news – This 2010 thread on TIGsource paints a somewhat negative light on Nicalis and the development of both NightSky and Cave Story, and the company’s involvement with 90’s Arcade Racer is leading some users on sites like NeoGAF to state they’re pulling out of the Kickstarter while they still have the chance. Then again, three years is a long time to make amends for past mistakes, and NeoGAF users can sometimes be a bit… hyperbolic, so neither one of those points may hold any relevance depending on your perspective.

Regardless, the added publishing power of Nicalis behind the project means that in addition to PC, Mac and Linux, 90’s Arcade Racer is now also targeted for release on Android, iPhone and most importantly, the Wii U.

If you were on the fence regarding pledging for this project, consider this your last call.