You have been warned.
Sonic & All-Stars Racing Transformed for the Xbox 360 is a great game. One of the best kart racers of our generation. Before writing my original review, I basically ended up clearing most of the game over the course of a week: I unlocked every possible racer, finished most of World Tour mode’s missions, and had completed the entire Grand Prix (even mirror tracks). But All-Stars Racing Transformed (ASRT) on the Nintendo 3DS is not that game, and I don’t need to play anywhere near as much of it to communicate one simple fact to you: this is an awful version of a phenomenal game. I actually feel a little bit sheepish for my Xbox 360 review; while I stand by my evaluation and the things I said, at the very end I declare that it’s unfair to compare it to Mario Kart, yet I spend the entirety of the review doing just that. No such pretenses on the 3DS – of the two, Mario Kart 7 is a clear winner, even in spite of ASRT‘s often superior mechanics.
All-Stars Racing Transformed tries its darnedest to take its console big brother and squeeze it all down to fit on Nintendo’s handheld. All of the racers, all of the tracks, all of the weapons and most of the modes are present and accounted for. And squeezed is really the applicable term to describe what happened to these things: rather than look like it was made specifically to fit the 3DS, the assets in the game were quite obviously made for HD consoles and then scaled down for the lower powered hardware. Sometimes that works out; the Seasonal Shrines course looks generally passable on the 3DS. On the other hand, Afterburner’s “Carrier Zone” track looks absolutely abysmal. In general, the game is blurry, flat, and jagged. If that was the worst of the game’s visual problems, that might be passable, but the game suffers from a much larger problem in its framerate. The 3DS struggles to render ASRT – with the handheld becoming noticeably warm to the touch – all for choppy framerates in the teens. If you’re feeling really masochistic, switch on 3D mode and watch the game turn in to a slideshow. The framerate in Rogues Landing got so bad at one point that I honestly became momentarily worried the 3DS had frozen up because it took more than a full second to render the next frame. The only thing more choppy than the game’s framerate are the character animations themselves, which jitter along even in the rare instances where the game itself is running perfectly smooth.It doesn’t stop there. Controls are also a major stumbling block – on multiple occasions I’ve had my boat spin 90 degrees on straightaways for absolutely no reason at all, as if it collided with an invisible object, and the over-steering problems experienced in the Xbox 360 edition of the game are even more pronounced here. The game’s trick system is incredibly finicky; more often than not, I’d fail stunts despite being clear of any obstacles, and I even encountered a few races where the trick system completely broke after using an All-Star move, preventing me from executing any stunts at all for the rest of the race. Failing stunts also causes a frustrating bug to crop up: if you continue to hold down the accelerator after failing a stunt, your vehicle will coast to a complete stop before it’ll begin re-accelerating unless you release the button and re-press it after landing. And then there’s items: with pick-ups so small, you’re probably going to miss grabbing them most of the time. Some items, like the swarm of bees, can actually backfire on you, too – in the HD console versions, you’re largely immune from your own swarm. In ASRT for the 3DS, that’s not always the case. You can plow right through some bees, but touching others will cause you damage. This happened enough that I’m sure it couldn’t have been two separate swarms mixing, either – making the Swarm weapon more of a curse than a blessing for all involved.
I’ve only spent a little over four hours with ASRT for the 3DS, and I could easily keep going listing the multitude of other problems I’ve noticed – but I think you get the picture. It’s a real shame this version of the game has to be so thoroughly busted, too, because from a features standpoint it is remarkably robust. Not only does it contain all of the tracks from the console version, but it also hooks in to the Nintendo Network to show you your 3DS friends list from inside the game itself, letting you join games already in progress with ease. Online itself works about as well as you could expect – lobbies can hold up to 8 players, and internet latency problems did not seem to be much of an issue. For as broken as the rest of the game is, I was actually surprised to see so many people playing online. Even at 7 A.M. on a Sunday, getting a lobby with 4 or 5 players was a generally painless experience. The game also comes with a built-in online storefront from which you’ll eventually be able buy future downloadable content – but the idea that anyone would actually pay for more of this game in the state it’s currently in is actually sort of offensive to me.I came away from ASRT for the 3DS genuinely shocked. Not since Sonic the Hedgehog Genesis on the Gameboy Advance have I witnessed such a botched port of what is really a legitimately great game. Every now and then you can see bits and pieces of that game shine through – though never enough to ever make a difference. This is, without question, a bad game. Maybe with enough “dedication”, one might become used to its awful, terrible quirks, but that time could instead be spent simply playing better games. Its only hope now is that Sumo Digital returns to the game and issues patches that improve the game’s framerate, controls, and mechanics – but I’m honestly not holding my breath. This game is a waste of money for all involved; not only for the consumer, but for the developer, too. Nobody benefits from a product that is this sloppy and unfinished. If you’re really dying to play Sonic & All-Stars Racing Transformed, any other version of this game is better than what’s on display here.

















@Skai Cyan
LOL, I get it now
@A
This is purely for science. No offense should be taken from this post.
I haven’t had my 3DS warm up noticeably while playing.
I have seen Rogues Landing freeze, but I’m used to it now. However, turning on 3D doesn’t seem to affect the framerate for me.
The trick system generally works fine for me. I’ve had issues with Transform Boost-tricks, but it seems to be based on timing, and I assumed the console version was similar, but I guess not.
All-Star moves definitely break the trick system (unless you finish in a flight section), and can only be fixed by going into a flight section. This hasn’t been that big of a problem for me; most of the trick-heavy tracks have flight sections.
The failed stunt – accelerator bug will happen, but it only happens maybe once out of 5 hold-down-accelerator-after-failed-trick instances. When it has happened, however, it’s extremely annoying, especially on Hard Pure Races in the World Tour.
The missed pick-up issue only happens on land sections.
I’ve never had an issue hitting my own swarm. Not once.
There are a few other issues I want fixed (random AI selection, balance AiAi, BD Joe, and Amy, music issues in Dream Valley, Graveyard Gig, etc.). I’m hoping Sumo can get a patch out quick, but if they don’t, I’ll be fine with that.
@MetaRyan
Unfortunately, “frequency of glitches” is something that’s subjective – not all glitches are guaranteed to happen 100% of the time to 100% of people. Just because you did not encounter them, or did not encounter them as frequently, does not mean anything with regards to my own statements – you could have just gotten lucky, really.
But the larger point here is that they DO exist, and there exists a possibility for somebody like me to hit a LOT of them in a VERY short period of time. At the time this review was written, ASRT’s in-game clock read about five hours and my 3DS playtime clock said 3 and a half hours, so I averaged the two numbers.
(the fact that ASRT’s in-game clock gave me a playtime estimate almost two full hours off from what the actual 3DS system clock says could also be considered a pretty significant bug, too.)
The four hours I spent with this game made it seriously look like the worst kart racer I’d ever played.
I’m seriously glad I decided to cancel my pre-order and wait for your review Ryan, I feel like I’ve dodged a seriously fatal bullet here. You just saved me a good £20 and I thank you. ^_^
I can’t help but wonder if this game was just doomed from the start, no version I’ve played feels polished or even truly finished, and that’s actually just me being polite. If I was to say what I really felt I’d go ahead and call the whole project an alpha build with a full retail price tag!
…Well, using most of the space on my SD card to download Fire Emblem: Awakening turned out to be a fine choice. A DAMN fine choice.
@DoctorEggman
…You seriously think this kind of game is of a bigger scale than something like Castlevania LoS 2: Mirror of Fate or Kid Icarus: Uprising…?
@Stephan
Bulshit! There aren’t flashcards for the 3DS yet!
@Dante
You can buy full games on the Nintendo eShop and download them to an SD Card.
@Ryan Bloom
Really? Wow, then I wonder why they haven’t released flashcards for the 3DS, i don’t know much about the subject but that seems like a step closer to pirate 3DS games.
@Dante Sparda
You buy and download games to the 3ds the same way you would with any modern gaming console, handheld or mobile service.
Just buy an SD card and go nuts!
@Dante Sparda
As far as I’ve ever heard on the matter, Nintendo is doing a very good job at blocking flash cart development on the 3DS. I remember hearing a few months ago that a 3DS firmware update went out that not only blocked flash carts, but completely disabled the flash cart hardware. The ease of piracy for the original DS was a huge problem and Nintendo is taking the issue very seriously this time around.
I’ve just recently gotten the demo of this, and I liked it. He’s right about how the all-star disables stunts until the flight mode comes on. One major complaint has to be how hard it is to land a “Transform Boost”. In case anyone is wondering: (X)+Circle pad or +Control pad is how you do stunts on this version of the game. Just thought I’d clear that up. Also, which do you prefer: standard or advanced controls? One more thing: I got the hot-rod to work on the first try.
@Stephan, yes, the game requires way more polys and much better resolution to even look decent, and then the framerate and game slowdown would need improvement on top of that. It’s especially crucial to gameplay since you need to see much more clearly what lies ahead, and those vehicles, obstacles, and changing types of terrain demand more clarity and more smooth gameplay. This game was way too large to run properly on 3DS Kid Icarus has a much lower poly count to deal with and less things to process at once, and Lords of Shadow on 3DS looks pixelated as ever, cramming too much into a screen of too little resolution. Unlike games like Mario 3D Land, which looks fine with the resolution since the view is zoomed in more.
I got this game yesterday…and I’m not ashamed to admit that I love it.