“I’d like to ensure that console games don’t lose their luster”
Toshihiro Nagoshi, the main man behind the celebrated Yakuza franchise and now Sega’s Chief Creative Officer, was recently interviewed by Japanese game publication Famitsu. The interview was translated by Polygon.
For those who have been concerned about Sega’s transition to digital titles and that may mean for big budget boxed fare, Nagoshi did his best to assure in the interview that Sega will do its best to support both physical and digital media:
I’d like to ensure that console games don’t lose their luster. Behind that, I suppose, is the concern that they will, indeed, become a thing of the past if we don’t do something. This isn’t new, but in a lot of different ways, the ‘social’ keyword is seeping into all parts of the console business. So part of me sees the console scene as endangered, something we have to act to support. I feel the need to keep that scene active so it doesn’t get shunted to the side, and even at this moment, I’m busy thinking of how we’ll keep titles like Yakuza going.
On that note, Nagoshi also discussed the success behind Phantasy Star Online 2, and the apparent internal struggle to make PC the lead platform for the sequel:
I see possibilities with F2P across the industry; it all depends on what you do with it, but it took this team to show us what we could accomplish with this property. No company is ever unanimous when it makes decisions; there’s always doubt over how much you can trust someone who swears to you that they have a vision and they can make it happen. Launching Yakuza may have been a bit like that, but this is a large-scale online game, so the longer you run it, the more money it’ll cost us. PSO2 certainly taught Sega how hard it is to establish an online game and run it as a stable business, and I think Sega’s gained some major assets through that experience over the past year.
Nagoshi added that the recent acquisition of Relic will enable, in his words, “our strategy for tackling this genre,” referring to the real-time strategy genre. He also had a vision for what Sega and that unique logo should represent: “Things that seem crazy at first, but really surprise you when they take form.”
You can read the translated interview at the above cited link.














Reading this makes me happy.
This reminds me of the Sega of old. C:
I’m just glad that they’re not abandoning the gaming aspect of console games…. like the big three console makers are doing now…. All three, Nintendo, Microsoft, and Sony are more worried about social connectivity in their games than making the games fun. I mean, the freaking PS4 has a share button…. =\
yes this guy definitely to me sounds like hes got the best vision idea. Keep the focus all on making games fun
I agree wholeheartedly this.
^With this.
Sega’s biggest mistakes in the past 2 decades have all resulted from divisions within the company. If Sega can hold on to this unified vision of making fun games, they can get back to being one of the top publishers.
I am so happy PSO2 was a success in Japan. It really feels like a polished old school sega game.
I hope Sega sees they can still make products like they use to and be successful. I hope this translates to a higher quality sonic titles in the future!
Thank heavens. I swear, the day they stop making console Sonic and NiGHTS games will be the day I put myself in a mental asylum. Although I gotta admit, it’s nice to see more mobile games. I just want the ratio of console to mibile titles to be around 65/35, enough to supply good titles to both markets.
This guy’s awesome. Those are some of the most intelligently-worded interview replies I’ve heard out of this company in years!
Respect!
I totally agree with this.
Like all things, the gaming industry has to change. Our world becomes more social, so gaming becomes more social. it only makes sense! If gaming companies weren’t constantly adding new things to their next-gen systems, like motion controls, gamepads, share buttons, extra screens, 3D, touch-pads, and blu-ray drives, the people would lose interest in the gaming industry.
And you also have to remember that there is lots of money to be found in the casual crowd, and not just the hardcore, who are going to buy the next PC/Game System anyway. Companies have to make money!
You people are so easily pleased, it’s hilarious.
@MM2
And you’re being a pretentious jackass, what a surprise.