First Video of “Sonic Chrono Adventure” Inside
With fans still eagerly waiting on the release of Sonic After the Sequel, well respected SFG developer LakeFeperd on Monday formally revealed Sonic Chrono Adventure.
SCA looks to fuse traditional Sonic platforming with some RPG elements, notably those from Square Enix’s Chrono Trigger franchise. LakeFeperd even says a fan character hailing from Chrono Trigger will be included in the game. Time travel and more cutscenes will also be included.
The announcement trailer below includes some gameplay footage, as well as news if you just can’t wait for SATS. LakeFeperd says to expect the much anticipated follow-up to Sonic Before the Sequel at the end of next month, whether its soundtrack is complete or not.














Honestly, Lakefepard’s games are starting to tire me out.
Maybe it’s just the out of the ordinary/ wacky mixture of background combinations that make me feel tired of his games…they’re pretty much the same formula.
Wait, thinking back now, it’s not the backgrounds, it’s the levels. It’s pretty much the random and sometimes frustrating/questionable level design. The levels are not memorable at all, and some levels feel like a chore to complete. :/
This game looks interesting, but I think he needs to work more on the gameplay mechanics (more specifically the inventory system, appears to be very slow). I personally really enjoy Lakefepard’s work. The level’s are surprising and the gimmicks in each stage also work very well (in my opinion). In Sonic BTS I thought Sonic’s levels were too bare but this seems to be fixed in Sonic ATS (based on the demo anyways). The only thing I do not like about his work is the bosses and that is because the bosses are almost all the same. I know I might get bashed on here for saying this, but I actually preferred his games to the Sonic 4 saga (in fact, I kinda saw his work as a modern successor to the classical games).
Nice nod to Chrono Trigger with that start music, best game of all time that one. No pun intended.
Lakefepard sure does love Kirby, you can feel it in all of the bosses, and even in his sprite of Sonic. (Not to mention all the Kirby powers in the shields.)
@Ricardo
He has only released ONE game! You’re obviously replaying BTS way too much if you’re tired of LakeFepard.
@ItzPardo Don’t be such an ass kiss. I (for one) played both the full BTS and the huge demo of ATS. While he’s done a good job for sure… It’s nowhere near the praise people give it alot of times. The level design is either a more linear Sonic Advance 2 or worse version of Sonic 1′s labyrinth zone. It’s not consistent, it doesn’t have pacing, it’s easily forgettable most of the time, the gimmicks are mostly forced, and it I can’t begin to describe how claustrophobic most of these places are. The only stage I truly enjoyed was the Red Hot Ride from ATS, it felt like something from the classics. The bosses are mediocre at best. Some of the music were really good like Rocky Ride’s Act 1 but others were simply shit. And the game while playable, is barely good.
SCA looks interesting btw.
I should mention no there isn’t't a demo for this, but sonic before the sequel aftermath acts as a short somewhat demo, it uses a few of these powerups, besides the boss I enjoyed that.
ItsPrado- Well rhen , I guess BTS was such a long game, that it made it feel as if Lake has released a lot of these games (even though he didn’t).
It looks a bit empty, but that might be because of the level itself. Other than that it looks pretty interesting. LakeFeperd’s fangames are the only ones that impress me.
I can’t wait to start programming after seeing this.
@Jeffery Mass Couldn’t disagree more about the soundtrack, I found essentially the majority of the tracks to be excellent and only a few to be decent at worst.
@Jeffery Mass
The fairly massive number of stages is probably the cause of it, BTS has somewhere around 35 acts and 11 zones. I have to give it to LakeFeperd for being able to produce so much content but he’d get the best results out of a small number of highly polished levels. It’s bizarre that he’s developing a whole new game while ATS’ OST is being completed rather than using the time to focus on it solely.
@Jeffrey Mass: What are you talking about? We weren’t debating over whether or not the game was good but actually if Fepard’s series are getting old/stale.
But what you’re saying about his level design… I have to say that those are absolutely terrible and downright inaccurate comparisons! Have you played Sonic Advance 2? Have you played Sonic 1? Did you play BTS? Because from what you’ve just said I can hardly believe you’ve played any of them!
@Jeffery Mass: I happen to love the music of BTS (2012)! I especially love In Your Eyes [Act 1], On the Hero’s Trail [Act 2], and Tropical Tropical [Act 3] for Star Shores.
Easily one of the best act music pieces I have heard of a fan game, IMO. The rest of the tracks are pretty good, too.
@ItzPardo: Yes I did.
Sonic Advance 2 was too linear, most of it was RUN and JUMP over big bottomless pit or something with barely ANY platforming in sight. Sonic 1 was too complex in stages like labyrinth zone or marble zone which clearly Sega trying to find a place for themselves.. which made it slow at times but it’s still excusable since there wasn’t really a norm or a default for sonic. Sonic BTS/ATS on the other hand tries to be fast by having alot of stretches, gigantic loops and random slopes (*hint*sonicadvance2*hint). And then hit you with a dead end of precise platforming which is most of the time done okay but the way they were designed doesn’t fit sonic at all (*hint*labyrinthzone*hint*) (again, some of the things they actually got right but that’s a minority). It had some of the most forgettable set pieces.
I can see what they’re getting at. They’re trying to make a (as SSJSonicXX14 mentioned) fairly long game, with really long stages. They shouldn’t have done that in my opinion. But the lack of funding and man power only resulted in the game feeling empty, forgettable and unpolished. I’m sure they could do better. I can see the amount of love they were putting in this and to give this out free as a labor of love to the Sonic fan community is really, really nice of them. But it doesn’t mean they should be criticized especially if it’s something constructive.
And your argument is that I didn’t play any of them.. Really? Are you like 11? ._.