A bad port becomes a little more tolerable
At this point, I would not expect to see Sumo Digital update Sonic & All-Stars Racing Transformed for the Nintendo 3DS. While they’ve been doing a good job keeping the console and PC versions up to date, the 3DS version feels like a pretty big afterthought (see my review for why). Thankfully for Sumo Digital, somebody else is picking up the slack for them: Nintendo.
A little over a week ago, Nintendo rolled out a 3DS Firmware update that added a couple of new features (such as streamlining the eShop) and improved dashboard performance. It took a while for word to spread, but a tip from Sonic 06 Endurance Race opponent Imran Khan of Nitrobeard.com suggested the firmware might’ve also had a side effect of improving the framerate in Sonic & All-Stars Racing Transformed.
I arguably have not touched my copy of Sonic & All-Stars Racing Transformed since finishing my review for obvious reasons, but as far as I can tell that assumption is definitely correct – with the firmware update installed, ASRT is running considerably smoother. The game still occasionally suffers from some questionable stuttering problems when tracks change, character animations are still jittery, and there’s some v-sync tearing, but overall the game is running at what I would now consider an acceptable framerate.
Of course, if you read my review, you’d know there’s a lot more wrong with ASRT than just a bad framerate. All of the collision detection, physics, and control problems that plague this version are still just as bad as they ever were – so don’t take this is an endorsement to run out and buy the game.
Just, y’know, heads up. If the game receives any further updates, we’ll be sure to keep you posted.
Update: Sounds like the firmware update also improves the framerate in other games – I’ve heard reports that both Rayman 3D and Castlevania: Lords of Shadow: Mirror of Fate having improved performance, as well.