From the mind of Sonic: Before the Sequel
I think we can all agree that Stunt Race FX on the Super Nintendo was a pretty great game, right? It may have not been the prettiest game with the smoothest framerate, but what it did with vehicle physics felt considerably better than comparable games like Hard Drivin’ or Sega’s Virtua Racing.
LakeFeperd clearly agrees; Sonic: After the Sequel had a whole stage that functioned as one big Stunt Race FX reference, but now we have “XF Racing Institute,” Lake’s first foray in to the world of Unity game development.
XF Racing Institute pays tribute not only to Stunt Race FX, but games like F-Zero, Outrun, and more, joining the ranks of new-age retro racers like Drift Stage, Distance and pelikan13’s 90’s Arcade Racer.
A demo of Lake’s XF Racing Institute is available to download, and in my opinion, it looks and feels fantastic to play. The mixture of bright colors, simple textures, and advanced lighting techniques really work well together, and the way Lake plays with being able to drive up walls and around loops brings to mind visions of what 3D Sonic games should’ve always played like. Check it out!