Find out “Where Did It All Go Wrong?”
If you’ve seen my video review for Sonic Boom: Rise of Lyric, then you know I thought the game had the potential to be more. Clearly, there was a spark of creativity behind the concept that wasn’t fully realized in the game itself, and as the Sonic Community at large has sifted through concept art and pre-release media, it has raised more questions than answers regarding what exactly happened to this game during development.
Today, on his own independent accord, Unseen64 staffer Tamaki has published a video titled “Sonic Boom: Where Did It All Go Wrong?” that attempts to answer some of these questions.
But a curious question remains: according to Crytek CEO Cervat Yerli, a Wii U version of Crysis 3 was in development, and nearly even saw release. He even went on record to say CryEngine 3 ran “beautifully” on the Wii U. If that’s the case, why did Big Red Button reportedly struggle with it so much?
Unfortunately, that’s not a question I, or apparently Tamaki, can answer at this time. But for now, the message of the video seems to be clear: Sega apparently did not give Big Red Button enough time to make Sonic Boom: Rise of Lyric all that it could be. Be sure to watch the video to find out more.
TRISTAN UPDATE: After some additional feedback from Tamaki, we have edited and amended this article for clarity. Specifically, Tamaki tells TSSZ he released the video on his own accord, and did not intend for it to be directly linked to Unseen64.