Alien: Isolation may be the beacon that shined brightest last year. That’s not to say Creative Assembly sees it quite the same way. In fact the sales of the game are not as high as Creative Assembly Studio Director Tim Heaton wanted them to be, according to his remarks on Games Industry. And it may be the main factor if a sequel to the game doesn’t take off. That’s to say it’s out of the question though:
2.1 million sales? It just didn’t break out. Am I happy about that? I’m not happy about that, right. I think it did under-index in America. I think the genre just didn’t shine with an audience that would let us break out. 2 million is fine, right – let’s be clear – but we were unsure right till the very end about whether we would hit that break out space or not.
Making a AAA console game is bloody hard. We absolutely sweated blood for that game, we came through, and felt really happy at the end of it.
Alien: Isolation 2 is not out of the question, because we’re so proud of it and there’s possibly more to be said. But do we really want to be spending very significant amounts of money, and getting close to break-even or just about in the black? That’s not where Sega wants to be, when we have a brilliant portfolio of other games that do great business.
If indeed the company does make a sequel at some point down the road we’ll let you know.