Freedom Planet 2 Playable Sample Released

Freedom Planet 2 Playable Sample Released

by February 2, 2017 5 comments

Revisit Dragon Valley

As you may recall, the original Freedom Planet had a long history of releasing playable demos — with anywhere from 4 to 5 having been released during its development. Mostly they were just updated glimpses at the game’s first level, Dragon Valley, but each one was an important milestone as the game found its identity and moved toward release.

That trend is now continuing with Freedom Planet 2, which has now released a playable “Sample”.

Please enjoy this Sample Version of our upcoming game! This demo includes a special build version of the level “Dragon Valley” and includes all four playable characters, a dozen items to set to create different difficulties and the first boss seen in the Freedom Planet 2 lineup!

Though the original Freedom Planet featured three playable characters, Freedom Planet 2 adds a fourth, a panda girl named Neera, who makes her playable debut in the sample.

Updates for this playable sample are promised throughout February as they squash bugs and get the game up and running for Mac and Linux users. If you would like to download the playable sample for yourself, it can be found at www.freedomplanet2.com.

5 Comments so far

  1. Hifihedgehog
    #1 Hifihedgehog 2 February, 2017, 14:27

    I played the demo and I found the level lacked the beauty and coherence of the original game that made it a classic that you would just want to pick up and play. I can tell they are trying to go for a more intricate and advanced level design to try to make this worthy successor. But in trying for greater complexity, it lacks the character and atmosphere that made it more natural and simply fun in the first outing. On the positive side, I am happy to report that the actual characters play much better than in the first game. In particular, Milla is much stronger and finally on par with the others in terms strength and move set. On the whole, the controls feel much smoother and fluid and the movesets for all the characters have advanced in many ways allowing for customization. In summary, gameplay has made a huge leap forward while level design is nowhere as beautiful and natural as the first game. IMO and YMMV.

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    • CaptainMetal
      CaptainMetal 2 February, 2017, 16:13

      WRT the level design, I had the EXACT same response the first time I played… Then I played a few more times and now I think the level design is pretty cool!

      But yeah, anyone who liked FP1 should definitely give the sample a shot/keep an eye out for the game in general, it’s shaping up REAL nice.

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      • Hifihedgehog
        Hifihedgehog 3 February, 2017, 00:38

        I will say the robotic crab boss also was exceptional! If that boss is a representative of rest of the bosses, I am beyond excited. This is a beta release so I am sure user feedback will be extremely helpful as they iron out all the kinks. I am still trying to warm up to the level design but I still don’t get the same feels like I did in the first. It isn’t bad by any stretch but this sample level seems a tad monotone and synthetic compared to what we saw in the first game. That said, the first game has my favorite level design of any platformer I have played. So it is a very synergistic near-perfect first performance that they are trying to reproduce and improve upon. Besides this my one quibble, I have many positive things to admire from this demo game:
        +Much improved voice acting
        +Advanced movesets and more fluid gameplay
        +More unique boss fights

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    • Mr_E
      Mr_E 2 February, 2017, 19:56

      The level design did feel different, but I didn’t exactly hate it either. I haven’t played as Milla or Neera yet, but I’ve enjoyed what I’ve played so far (especially Carol, I think her special makes her a lot more nimble). At the end of the day, it’s just a demo. From what I’ve heard, FP2 is nowhere close to being finished, so I’m not worried about it.

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    • SSJ22Terris
      SSJ22Terris 2 February, 2017, 21:35

      My thoughts exactly. The Gameplay’s much stronger, but there’s an element missing from the first.

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