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	<title>TSSZ News &#187; Sony</title>
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		<title>S4E2: Concept art Friday reveals 2 more badniks</title>
		<link>http://www.tssznews.com/2012/02/03/s2e4-concept-art-friday-reveals-2-more-badniks/</link>
		<comments>http://www.tssznews.com/2012/02/03/s2e4-concept-art-friday-reveals-2-more-badniks/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 19:01:53 +0000</pubDate>
		<dc:creator>Ryan Bloom</dc:creator>
				<category><![CDATA[Gaming News]]></category>
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		<category><![CDATA[The Next Sonic]]></category>
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		<category><![CDATA[concept art]]></category>
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		<category><![CDATA[sonic 4]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=25050</guid>
		<description><![CDATA[Get your second dose of concept art this week Even though it was only just yesterday we saw concept art for Sonic 4 Episode 2 in honor of Hedgehog Day,...]]></description>
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		<slash:comments>31</slash:comments>
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		<title>Two more badniks unveiled for Sonic 4: Episode 2</title>
		<link>http://www.tssznews.com/2012/01/27/two-more-badniks-unveiled-for-sonic-4-episode-2/</link>
		<comments>http://www.tssznews.com/2012/01/27/two-more-badniks-unveiled-for-sonic-4-episode-2/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 22:50:42 +0000</pubDate>
		<dc:creator>Ryan Bloom</dc:creator>
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		<category><![CDATA[episode 2]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[fullboar]]></category>
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		<category><![CDATA[sonic 4]]></category>
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		<guid isPermaLink="false">http://www.tssznews.com/?p=24922</guid>
		<description><![CDATA[Concept Art Friday strikes again! After sort of a muted launch last week, Sonic 4 Episode 2&#8216;s &#8220;Concept Art Friday&#8221; this week eschews showing us uninteresting level gimmicks in favor...]]></description>
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		<slash:comments>43</slash:comments>
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		<title>Sega Delays Aliens: Colonial Marines</title>
		<link>http://www.tssznews.com/2012/01/27/sega-delays-aliens-colonial-marines/</link>
		<comments>http://www.tssznews.com/2012/01/27/sega-delays-aliens-colonial-marines/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 15:08:28 +0000</pubDate>
		<dc:creator>Louis Balzani</dc:creator>
				<category><![CDATA[Business & Industry]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=24575</guid>
		<description><![CDATA[Release Pushed Back to Fall After some confusion, Sega has confirmed that the long-awaited Aliens: Colonial Marines has been delayed until fall of this year. Sega, in a statement released...]]></description>
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		<slash:comments>8</slash:comments>
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		<title>&#8220;Hardlight&#8221; Mystery Solved</title>
		<link>http://www.tssznews.com/2012/01/25/hardlight-mystery-solved/</link>
		<comments>http://www.tssznews.com/2012/01/25/hardlight-mystery-solved/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 18:23:52 +0000</pubDate>
		<dc:creator>Louis Balzani</dc:creator>
				<category><![CDATA[Europe]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Global Gaming]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=24530</guid>
		<description><![CDATA[Name of Sega&#8217;s New UK Studio We now have some concrete information on the Hardlight name that was connected to Sega earlier in the week, and the mystery can be...]]></description>
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		<slash:comments>10</slash:comments>
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		<title>Sonic CD Top Seller on US PSN in December</title>
		<link>http://www.tssznews.com/2012/01/23/sonic-cd-top-seller-on-us-psn-in-december/</link>
		<comments>http://www.tssznews.com/2012/01/23/sonic-cd-top-seller-on-us-psn-in-december/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 23:18:14 +0000</pubDate>
		<dc:creator>Tristan Oliver</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Sonic CD]]></category>
		<category><![CDATA[Sonic Scene]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=24487</guid>
		<description><![CDATA[Not Just A Top&#8230;&#8221;The&#8221; Top There is very promising news to report for Sega, for Sonic CD, and for the man behind its revamped re-release, Christian Whitehead. On Friday, Sony...]]></description>
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		<slash:comments>21</slash:comments>
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		<title>Who or what is Sega&#8217;s &#8220;Hardlight&#8221;?</title>
		<link>http://www.tssznews.com/2012/01/23/who-or-what-is-segas-hardlight/</link>
		<comments>http://www.tssznews.com/2012/01/23/who-or-what-is-segas-hardlight/#comments</comments>
		<pubDate>Mon, 23 Jan 2012 12:53:49 +0000</pubDate>
		<dc:creator>Ryan Bloom</dc:creator>
				<category><![CDATA[Europe]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Global Gaming]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[hardlight]]></category>
		<category><![CDATA[hardlight studios]]></category>
		<category><![CDATA[playstation vita]]></category>
		<category><![CDATA[racing studio]]></category>
		<category><![CDATA[sega-portal]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=24479</guid>
		<description><![CDATA[Is it a developer or a game? Sega-portal.de has been covering an ongoing story about what happened to the developers behind &#8220;SEGA Racing Studio&#8221;. SEGA Racing Studio was a collection...]]></description>
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		<slash:comments>22</slash:comments>
		</item>
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		<title>Sega reveals Sonic 4: Episode 2 Concept Art</title>
		<link>http://www.tssznews.com/2012/01/20/sega-reveals-sonic-4-episode-2-concept-art/</link>
		<comments>http://www.tssznews.com/2012/01/20/sega-reveals-sonic-4-episode-2-concept-art/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 18:06:07 +0000</pubDate>
		<dc:creator>Ryan Bloom</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic Scene]]></category>
		<category><![CDATA[Sonic the Hedgehog 4]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[The Next Sonic]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[episode 2]]></category>
		<category><![CDATA[hype]]></category>
		<category><![CDATA[marble garden]]></category>
		<category><![CDATA[Sonic 3]]></category>
		<category><![CDATA[sonic 4]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=24448</guid>
		<description><![CDATA[A familiar marketing cycle begins anew Those of you who can remember what it was like for Sonic 4: Episode 1 (which I assume is all of you) most likely...]]></description>
		<wfw:commentRss>http://www.tssznews.com/2012/01/20/sega-reveals-sonic-4-episode-2-concept-art/feed/</wfw:commentRss>
		<slash:comments>54</slash:comments>
		</item>
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		<title>House of the Dead coming to Playstation Network</title>
		<link>http://www.tssznews.com/2012/01/05/house-of-the-dead-coming-to-playstation-network/</link>
		<comments>http://www.tssznews.com/2012/01/05/house-of-the-dead-coming-to-playstation-network/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 14:36:53 +0000</pubDate>
		<dc:creator>Ryan Bloom</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[curien mansion]]></category>
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		<category><![CDATA[goldman]]></category>
		<category><![CDATA[house of the dead]]></category>
		<category><![CDATA[lightgun]]></category>
		<category><![CDATA[overkill]]></category>
		<category><![CDATA[suffer like g did]]></category>
		<category><![CDATA[undead]]></category>
		<category><![CDATA[zobiko]]></category>
		<category><![CDATA[zobio]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=24172</guid>
		<description><![CDATA[Including the first home version of House of the Dead 4 2008 saw the release of House of the Dead 2 &#038; 3 Return for the Nintendo Wii, which, as...]]></description>
		<wfw:commentRss>http://www.tssznews.com/2012/01/05/house-of-the-dead-coming-to-playstation-network/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>First Sonic 4: Episode 2 Trailer Revealed</title>
		<link>http://www.tssznews.com/2011/12/29/first-sonic-4-episode-2-trailer-revealed/</link>
		<comments>http://www.tssznews.com/2011/12/29/first-sonic-4-episode-2-trailer-revealed/#comments</comments>
		<pubDate>Thu, 29 Dec 2011 17:29:26 +0000</pubDate>
		<dc:creator>Tristan Oliver</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[On the Phone]]></category>
		<category><![CDATA[Sonic Scene]]></category>
		<category><![CDATA[Sonic the Hedgehog 4]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[The Next Sonic]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=24089</guid>
		<description><![CDATA[No Gameplay Footage, but Balough Says &#8220;We Listened&#8221; Early this morning, Gamespot released a moderately lengthy interview with brand manager Ken Balough which formally announced Sonic the Hedgehog 4: Episode...]]></description>
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		<slash:comments>81</slash:comments>
		</item>
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		<title>Review: Sonic CD (Xbox Live Arcade)</title>
		<link>http://www.tssznews.com/2011/12/17/review-sonic-cd-xbox-live-arcade/</link>
		<comments>http://www.tssznews.com/2011/12/17/review-sonic-cd-xbox-live-arcade/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 00:33:38 +0000</pubDate>
		<dc:creator>Ryan Bloom</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[On the Desktop]]></category>
		<category><![CDATA[On the Phone]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic CD]]></category>
		<category><![CDATA[Sonic Scene]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[blazehedgehog]]></category>
		<category><![CDATA[christian whitehead]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[ryan bloom]]></category>
		<category><![CDATA[sega cd]]></category>
		<category><![CDATA[sonic cd]]></category>
		<category><![CDATA[taxman]]></category>
		<category><![CDATA[wacky workbench]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=23883</guid>
		<description><![CDATA[A new standard for Sega&#8217;s retro re-releases I have a controversial statement to make: I never really &#8220;got&#8221; Sonic CD. Oh, sure, I knew how to play the game, and...]]></description>
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		<slash:comments>54</slash:comments>
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