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	<title>tssz&#124;news &#187; SAGE 2008</title>
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	<description>The Leader in Sonic and Sega News</description>
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		<title>SAGE &#8216;08 In Depth: Drossin Interview a Dud?</title>
		<link>http://www.tssznews.com/2008/08/25/sage-08-in-depth-drossin-interview-a-dud/</link>
		<comments>http://www.tssznews.com/2008/08/25/sage-08-in-depth-drossin-interview-a-dud/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 11:06:27 +0000</pubDate>
		<dc:creator>Tristan Oliver</dc:creator>
				<category><![CDATA[Hot Topics]]></category>
		<category><![CDATA[In Depth]]></category>
		<category><![CDATA[SAGE 2008]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=2460</guid>
		<description><![CDATA[Fans Criticize Softball Questions to Composer

One of the big surprises at SAGE was a chat with the composer for various Sonic tunes in the 1990s, Howard Drossin.  Most notable for his involvement in Sonic 3 and Knuckles, Drossin came to the SAGE chat at midnight Friday night, with a eager crowd of fans ready to [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
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		<title>Post-SAGE &#8216;08: Where was Sonic Nexus?</title>
		<link>http://www.tssznews.com/2008/08/25/post-sage-08-where-was-sonic-nexus/</link>
		<comments>http://www.tssznews.com/2008/08/25/post-sage-08-where-was-sonic-nexus/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 09:50:58 +0000</pubDate>
		<dc:creator>Tristan Oliver</dc:creator>
				<category><![CDATA[SAGE 2008]]></category>
		<category><![CDATA[Sonic Fan Flash]]></category>
		<category><![CDATA[Sonic Scene]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=2458</guid>
		<description><![CDATA[Highly Anticipated Demo a No-Show

With dozens of demos showing up at this year&#8217;s Sonic Amateur Games Expo (and our subsequent 
dozens of articles covering the goings-on), there was one major missing piece of the Sonic fan game puzzle.
Where was Sonic Nexus?
Nexus was one of the banner games promoted to be at this year&#8217;s exp, only [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>SAGE &#8216;08: Fangame Review Slew #3</title>
		<link>http://www.tssznews.com/2008/08/24/sage-03-fangame-review-slew-3/</link>
		<comments>http://www.tssznews.com/2008/08/24/sage-03-fangame-review-slew-3/#comments</comments>
		<pubDate>Sun, 24 Aug 2008 19:23:12 +0000</pubDate>
		<dc:creator>Ryan Bloom</dc:creator>
				<category><![CDATA[Fan Flash]]></category>
		<category><![CDATA[Homebrew Slew]]></category>
		<category><![CDATA[Review Slew]]></category>
		<category><![CDATA[SAGE 2008]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic Fan Flash]]></category>
		<category><![CDATA[cosmic rush]]></category>
		<category><![CDATA[everlasting song]]></category>
		<category><![CDATA[freeware]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[SAGE]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[Sonic Amateur Games Expo]]></category>
		<category><![CDATA[sonic zenith]]></category>
		<category><![CDATA[tails]]></category>
		<category><![CDATA[tales of the past]]></category>
		<category><![CDATA[Time Twisted]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=2451</guid>
		<description><![CDATA[ Five more game demos reviewed for the last day of SAGE.

As the Sonic Amateur Games Expo 2008 winds down to a closure, I offer this piece of advice to you, my dear readers: Though I may have been tough on a lot of the games here at the show, I meant only to be [...]]]></description>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>SAGE &#8216;08: Jun Senoue stops by!</title>
		<link>http://www.tssznews.com/2008/08/23/sage-08-jun-senoue-stops-by/</link>
		<comments>http://www.tssznews.com/2008/08/23/sage-08-jun-senoue-stops-by/#comments</comments>
		<pubDate>Sun, 24 Aug 2008 03:08:37 +0000</pubDate>
		<dc:creator>Ryan Bloom</dc:creator>
				<category><![CDATA[SAGE 2008]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[irc]]></category>
		<category><![CDATA[jun senoue]]></category>
		<category><![CDATA[SAGE]]></category>
		<category><![CDATA[Sonic Amateur Games Expo]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=2442</guid>
		<description><![CDATA[ Jun Senoue makes a surprise IRC appearance at SAGE 2008!

Moments ago, many were surprised to find a special guest appear in the #sagexpo IRC chat: Jun Senoue. Jun Senoue is one of the sound and music producers currently working on current Sonic games (and, specifically, he is the vocal coordinator for Jaret Reddick who [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>SAGE &#8216;08: The Fated Hour Review</title>
		<link>http://www.tssznews.com/2008/08/23/sage-08-the-fated-hour-review/</link>
		<comments>http://www.tssznews.com/2008/08/23/sage-08-the-fated-hour-review/#comments</comments>
		<pubDate>Sun, 24 Aug 2008 02:09:23 +0000</pubDate>
		<dc:creator>Tristan Oliver</dc:creator>
				<category><![CDATA[Hot Topics]]></category>
		<category><![CDATA[Review Slew]]></category>
		<category><![CDATA[SAGE 2008]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=2440</guid>
		<description><![CDATA[Is this SFG in a time of revival or in its 11th hour?

In a way, I am so glad I don&#8217;t make fan games of any kind anymore&#8211;it quickly become a sort of horse race to keep up with the technology.  Sure, I had my opportunity to shine back in the day with Sonic PC [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>SAGE ‘08: Fangame Review Slew #2</title>
		<link>http://www.tssznews.com/2008/08/23/sage-%e2%80%9808-fangame-review-slew-2/</link>
		<comments>http://www.tssznews.com/2008/08/23/sage-%e2%80%9808-fangame-review-slew-2/#comments</comments>
		<pubDate>Sun, 24 Aug 2008 00:07:28 +0000</pubDate>
		<dc:creator>Ryan Bloom</dc:creator>
				<category><![CDATA[Homebrew Slew]]></category>
		<category><![CDATA[Review Slew]]></category>
		<category><![CDATA[SAGE 2008]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic Fan Flash]]></category>
		<category><![CDATA[bubble burst]]></category>
		<category><![CDATA[dl adventure]]></category>
		<category><![CDATA[freeware]]></category>
		<category><![CDATA[geda]]></category>
		<category><![CDATA[genesis of the azure wind]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[pang]]></category>
		<category><![CDATA[SAGE]]></category>
		<category><![CDATA[Sonic Amateur Games Expo]]></category>
		<category><![CDATA[yoshi's island]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=2438</guid>
		<description><![CDATA[ Another day, and five more games. 

We&#8217;re resuming our more brief reviews for this, the next to the last day of SAGE. As I said yesterday, it&#8217;s easier on me to do this, and it provides you, the reader, with a much wider variety of reviews. There&#8217;s at least one or two &#8220;big&#8221; reviews [...]]]></description>
		<wfw:commentRss>http://www.tssznews.com/2008/08/23/sage-%e2%80%9808-fangame-review-slew-2/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>SAGE &#8216;08: Fangame Review Slew #1</title>
		<link>http://www.tssznews.com/2008/08/22/sage-08-fangame-review-slew-1/</link>
		<comments>http://www.tssznews.com/2008/08/22/sage-08-fangame-review-slew-1/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 18:53:36 +0000</pubDate>
		<dc:creator>Ryan Bloom</dc:creator>
				<category><![CDATA[Emulation & Hacking]]></category>
		<category><![CDATA[Fan Flash]]></category>
		<category><![CDATA[Homebrew Slew]]></category>
		<category><![CDATA[Review Slew]]></category>
		<category><![CDATA[SAGE 2008]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic Fan Flash]]></category>
		<category><![CDATA[e02]]></category>
		<category><![CDATA[freeware]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[SAGE]]></category>
		<category><![CDATA[Sonic Amateur Games Expo]]></category>
		<category><![CDATA[sonic bastardized]]></category>
		<category><![CDATA[sonic fusion]]></category>
		<category><![CDATA[sonic megamix]]></category>
		<category><![CDATA[sonic mettrix]]></category>
		<category><![CDATA[sonic rebirth]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=2424</guid>
		<description><![CDATA[ Because sometimes, there&#8217;s just not enough time for four paragraphs per game.

Today, we&#8217;ll be doing something a little bit different. In order to showcase more games in less time, reviews for the last two days of SAGE will come in these big &#8220;review slew&#8221; bundles. Not only is it easier on me (sometimes you [...]]]></description>
		<wfw:commentRss>http://www.tssznews.com/2008/08/22/sage-08-fangame-review-slew-1/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>SAGE &#8216;08: Sonic: Point of Action</title>
		<link>http://www.tssznews.com/2008/08/22/sage-08-sonic-point-of-action/</link>
		<comments>http://www.tssznews.com/2008/08/22/sage-08-sonic-point-of-action/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 11:11:13 +0000</pubDate>
		<dc:creator>Tristan Oliver</dc:creator>
				<category><![CDATA[SAGE 2008]]></category>
		<category><![CDATA[Sonic Fan Flash]]></category>
		<category><![CDATA[Sonic Scene]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=2413</guid>
		<description><![CDATA[Another 3D Entry; Another Blender Game Engine Creation

3D is the thing this year at the Sonic Amateur Games Expo.
There are plenty of offerings at the show that go beyond the classic Sonic sidescrollers, and many are taking advantage of the Blender game engine.  Sonic: Point of Action is one of them.
The project has one simple [...]]]></description>
		<wfw:commentRss>http://www.tssznews.com/2008/08/22/sage-08-sonic-point-of-action/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>SAGE &#8216;08: New Sonic Bastardized Demo Available</title>
		<link>http://www.tssznews.com/2008/08/22/sage-08-new-sonic-bastardized-demo-available/</link>
		<comments>http://www.tssznews.com/2008/08/22/sage-08-new-sonic-bastardized-demo-available/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 10:56:02 +0000</pubDate>
		<dc:creator>Tristan Oliver</dc:creator>
				<category><![CDATA[SAGE 2008]]></category>
		<category><![CDATA[Sonic Fan Flash]]></category>
		<category><![CDATA[Sonic Scene]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=2411</guid>
		<description><![CDATA[New Level Added; Other &#8220;Gimmicks&#8221; Included

The developers behind Sonic Bastardized have released another update to their SAGE demo.  One of many 3D entries into Sonic fan gaming, Bastardized has been created with open source software, notably the Blender Game engine.
Dev cyborg_ar explains the changes:
- new level
- kinda homing attack
- new run animation (thanks razorfox)
- capsules [...]]]></description>
		<wfw:commentRss>http://www.tssznews.com/2008/08/22/sage-08-new-sonic-bastardized-demo-available/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SAGE &#8216;08: Sonic GEDA Demo Released</title>
		<link>http://www.tssznews.com/2008/08/22/sage-08-sonic-geda-demo-released/</link>
		<comments>http://www.tssznews.com/2008/08/22/sage-08-sonic-geda-demo-released/#comments</comments>
		<pubDate>Fri, 22 Aug 2008 10:30:32 +0000</pubDate>
		<dc:creator>Tristan Oliver</dc:creator>
				<category><![CDATA[SAGE 2008]]></category>
		<category><![CDATA[Sonic Fan Flash]]></category>
		<category><![CDATA[Sonic Scene]]></category>

		<guid isPermaLink="false">http://www.tssznews.com/?p=2409</guid>
		<description><![CDATA[System Crash Prevented Earlier Showing

It made it&#8230;but just barely.
Meant to have a Sonic CD-esque gameplay, Power Hedgehog&#8217;s Sonic GEDA has seen a demo release at the GEDA SAGE booth, with 2 zones and 2 acts&#8211;the first zone having an act 3 boss.  Evidently, a computer crash resulted in a loss of data, and consequently one [...]]]></description>
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		<slash:comments>0</slash:comments>
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